#Immersive Media (AR, VR, 360°)
Augmented and Virtual Reality as well as 360° videos enable new forms of immersion in the virtual world – for example for use in the world of art and media, in Industry 4.0, and in digital healthcare.
Projects
INSIGHT
Making XR-trainings widely accessible.
Visualizing Aging Processes of Oil Paintings on Canvas: An Interactive VR Approach
Simulating and visualizing the aging of oil paintings in virtual reality.
NextGen Nurse – Preparing Future Nursing Professionals Through XR-Enhanced Education
Tackling nursing education challenges by utilising a modern, digital, and scalable extended reality approach.
AI Crowd in Motion
An initiative that helps businesses and society make practical use of AI.
DIHOST 2.0
A platform that brings digital innovations to small and medium-sized companies in Eastern Austria.
Visual Heritage
Visual Analytics and Computer Vision Meet Cultural Heritage.
XR2Resilience
An Extended Reality training program to improve the resilience of health care workers.
Wien Digital Erleben
Vienna Digital Experience: Mapping Austrofascism AR – Situated Visualization of Historical Events in Urban Space.
GreenTouch – XR in Ergotherapy for the Ecological Handprint
Promoting climate-resilient practices in occupational therapy through the use of Extended Reality.
LEAPXR
Linking Education and Applied Practice for Innovation and Entrepreneurship.
VReeze
Developing an Open-Source Virtual Reality for improving treatment of Freezing of Gait.
EyeQTrack - Quantitative Eye-Tracking Analytics for Adaptive XR Training & Rehabilitation in Healthcare
A self-adaptive eXtended reality environment for training and therapeutic purposes.
Applied Biomechanics in Rehabilitation Research
Endowed professorship of the province of Lower Austria to strengthen and expand the research focus on motor rehabilitation
GöttwAIg – Wunderkammer(21). Barock digital
A digital Wunderkammer (cabinet of curiosities) as an immersive space of experience.
VRinMotion
Investigates how characteristics of stop-motion animation and can be adapated for virtual reality in order to enrich the current art discourse.
DEV-GRACE
Development of Master Gamified Reality Applications for Real-world Challenges and Experiences.
BIMCheck – Intelligent and Automated Target-Performance Comparisons in the Building Industry.
Modern sensor technologies and image processing tools to track changes on a construction site.
WTZ Ost 3.0 – Wissenstransferzentrum Ost
Platform that promotes knowledge transfer between universities but also in business, society and politics.
VeRgonomiX III
Education and training of ergonomics in health and safety.
Dataskop
The research project “Dataskop” develops mobile data visualisation methods integrated into real-life surroundings to combine data displayed in the physical environment and abstract data representa...
ETP-MDM - Expanding theatrical practices with XR media technologies based on "An Apartment on Uranus" by Paul B. Preciado.
Introducing Extended Reality (XR) methods to the Landestheater St.Pölten.
IMPACT-sXR – Industrial Manufacturing Process And Collaboration Tools for sustainable XR
Using Extended Reality (XR) Technologies to Learn New Skills and Optimise Processes.
Lab-based knowledge-transfer-concept concerning Internet of Things
Developing virtual technology demonstrations to accelerate the digital transformation of SMEs
Digital Makers Hub
Platform for digital makers, for interaction, efficient sharing of knowledge & experiences and nationwide coordination of activities
DIRENE - Competences for the new era of user-driven digital innovation in rehabilitation
Addresses the need for furthering digital rehabilitation and the competences it requires
History Made Visible: Nazi Forced Labour Camp in Roggendorf/Pulkau.
A Project on Art, Participation and Digital Spaces
ARmEO - Augmented Reality meets Earth Observation
Processing of earth observation data to increase accessibility and and reduce barriers for their use
Publications
Rind, A., Killian, S., & Westfahl, S. (2026, April 24). XR in der Ergotherapie für den ökologischen Handabdruck [Demo & Poster]. Lange Nacht der Forschung 2026. https://langenachtderforschung.at/station/6509
Rind, A., Grassinger, F., Größbacher, S., Salhofer, J., & Wu, H.-Y. (2026, April 24). Wie kann man Daten erlebbar machen? [Demo & Poster]. Lange Nacht der Forschung 2026. https://langenachtderforschung.at/station/6513
Passecker, M. (2026, February 20). The Past Is All Around You: Situated Visualization for Cultural Heritage On-Site. Doctoral Consortium. Expanded Conference - Ars Electronica Festival, Vienna, Austria.
Passecker, M. (2026, February 20). Die Vergangenheit umgibt uns Digitalisiertes Kulturerbe vor Ort durch situierte Visualisierung erlebbar machen. Book of Abstracts - DHd 2026. Digital Humanities im deutschsprachigen Raum, Vienna, Austria. https://doi.org/10.5281/zenodo.18696148
Rind, A., Weber-Stallecker, R., Killian, S., Spevak-Grossi, C., Schweiger, H., Prinz-Buchberger, B., & Westfahl, S. (2026). GreenTouch: Co-Kreation eines Extended Reality (XR)-Prototypen zur Vermittlung von Klimakompetenzen in der Ergotherapie. Proc. Forschungsforum Der Österreichischen Fachhochschulen. https://ffhoarep.fh-ooe.at/handle/123456789/1849
Uhl, J. C., Huber, M., Gurel, A., Westfahl, S., Killian, S., Schweiger, H., Rind, A., Regal, G., & Tscheligi, M. (2026). Branching Foresight - A Novel Interaction Concept for AI-generated Scenario Exploration. Proc. CHI Conf. Human Factors in Computing Systems, 1272:1-1272:24. https://doi.org/10.1145/3772318.3793527
Westfahl, S., Rind, A., Killian, S., Schweiger, H., Uhl, J., & Regal, G. (2026). GreenTouch: Co-Creating XR Micro-Interventions for Last-Mile Climate Resilience in Occupational Therapy. Proc. CHI 2026 Workshop Designing for ``Last Mile"" Climate Resilience with Communities. https://doi.org/10.6084/m9.figshare.31813759
Wintersberger, M., Nagl, A., Spet, C., Rotschopf, R., Passecker, M., & Bešlić-Gál, B. (2025, December 17). "Heavenly Riders – GP≭FF[1914]" - IMPULSE in der Hofburgkapelle [Präsentation, Konzert, Vortrag, Projektion]. IMPULSE in der Hofburgkapelle. https://www.hofmusikkapelle.gv.at/programm/programm-detail/impulse-in-der-hofburgkapelle-31
Wintersberger, M., Nagl, A., Munk, C., Moser, S., Hoth, J., & Passecker, M. (2025). Lucid Dreams ECHO [Ausstellung, Installation, Performance, Interaktion]. https://www.ustp.at/de/stories/news/immersive-medienkunst-im-haus-der-digitalisierung
Wintersberger, M., Nagl, A., Spet, C., Passecker, M., Bešlić-Gál, B., & Rotschopf, R. (2025, November 18). K1_ARt.bridges {Wien-Sarajevo}. Kunst, Erinnerung und Öffentlichkeit im Virtuellen. K1_ARt.bridges {Wien-Sarajevo}. Kunst, Erinnerung und Öffentlichkeit im Virtuellen. https://www.kultureins.at/talk-im-kuenstlerhaus-am-18-11-2025-k1_art-bridges-%e2%88%86wien%e2%86%94sarajevo/