#Digital Heritage

Forschung im Bereich Digital Heritage bewahrt, analysiert und vermittelt das kulturelle Erbe der Menschheit.

Projekte

Publikationen

Proksa, F. (2025, July 3). Interdisciplinary Alliances with Artistic and AI-Driven Research [Vortrag]. Tricky Women – Best Practice, International Forum, Vienna, Filmmusem. https://online.trickywomen.at/p/25_Sup_Pro_Best_Practice
Schmiedl, K. (2025, June 3). Animation in Title Sequences of Austrian Broadcasting Productions from 1960 to 1989. Animafest Scanner XII, Zagreb, Croatia. https://animafest.hr/en/2025/side_event_pro/read/animation_in_title_sequences_of_austrian_broadcasting_productions_from_1960_to_1989_kristina_schmiedl
Apellaniz Portos, M., Labadie-Tamayo, R., Stemmler, C., Feyersinger, E., Babic, A., Bruckner, F., Öhner, V., & Zeppelzauer, M. (2024). Analysis of Hybrid Compositions in Animation Film with Weakly Supervised Learning. Vision of Art - Workshop at the European Conference of Computer Vision (ECCV), 14.
Stemmler, C. (2024, October 9). AniVision: New Technology-assisted Approach to Studying Animation History. CAGA Conference, Viborg.
Animationen in Signations des ORF von 1960 bis 1989. (2024). [Masterthesis]. Fachhochschule St. Pölten.
Apellaniz Portos, M., & Stemmler, C. (2024, May 6). AniVision: Using AI for Studying Animation Aesthetics. Animafest Scanner XI, Zagreb.
Feyersinger, E., & Stemmler, C. (2024, May 24). AniVision: Animation im deutschsprachigen Lehrfilm [Vortrag]. Lehrfilm erforschen. Theoretische und methodische Zugriffe auf den edukativen FIlms, Online - Paderborn.
Apellaniz Portos, M., & Stemmler, C. (2024, May 6). AniVision: Using AI for the Study of Animation History [Symposium - Panel 4: Authorship In/Of AI Animation]. Animafest Scanner XI, Zagreb, Croatia. https://www.animafest.hr/en
Feyersinger, E., & Stemmler, C. (2024, December 4). AniVision: Machine Learning als Analysetool von Animation im Gebrauchsfilm [Vortrag]. DiCi-Hub: Digitale Methoden und die Zukunft der Filmwissenschaft, Marburg.
Feyersinger, E., & Stemmler, C. (2024, July 3). A (Self-)Critical Perspective on Computer Vision as a Digital Humanities Tool [Vortrag]. The Interactive Gaze: Surveillance Images in Digital Games and Other Media, Tübingen.

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