#Immersive Media (AR, VR, 360°)
Augmented und Virtual Reality sowie 360°-Videos ermöglichen neue Formen der Immersion, des Eintauchens in virtuelle Welten – unter anderem für den Einsatz in der Kunst- und Medienwelt, in der Industrie 4.0 und im digitalen Gesundheitswesen.
Publikationen
Westfahl, S. (2025, September 26). XR für Ergotherapie und Planetare Gesundheit [Demo & Poster]. European Researchers" Night. https://www.lifeisscience.at/
Rind, A., Boucher, M., De Jesus Oliveira, V. A., Grassinger, F., Stoiber, C., Tekaya, N., & Zauchinger, M. (2025, May 22). Daten erlebbar machen [Demo & Poster]. E3UDRES2 Science Festival. https://eudres.eu/scifest-stp-2025
Westfahl, S. (2025, May 19). GreenTouch: Co-Creating XR for Planetary Health in Occupational Therapy. IAFeS Netties Conference on Innovation & Impact.
Wenninger, P. (2025, August 3). Artists Position – Performance, Animation & VR [Vortag]. ANIVAE IEEE VR. https://anivae.fhstp.ac.at/program
Proksa, F. (2025, July 3). Interdisciplinary Alliances with Artistic and AI-Driven Research [Vortrag]. Tricky Women – Best Practice, International Forum. https://online.trickywomen.at/p/25_Sup_Pro_Best_Practice
Aigner, W. (2025, January 13). Wintergraph 2025 - Research Area - Data Visualization. 18th Visual Computing Winter Workshop Austria (Wintergraph 2025).
Passecker, M., Miksch, S., Proksa, F., & Aigner, W. (2025). The past is all around you: Augmenting cultural heritage on-site. In A. Diehl, K. Kucher, & N. Médoc (Eds.), EuroVis 2025 - Posters. The Eurographics Association. https://doi.org/10.2312/evp.20251143
Öhner, V., Salhofer, J., Husinsky, M., Stefan, N., Vasof, A., & Proksa, F. (2025). Fragmenting Space and Time: Bridging Kinetic Sculptures and Pre-Cinematic Concepts for Virtual Reality.
Aigner, W., Mayr, E., Möller, T., Prantl, V., & Windhager, F. (2025). ``Words Divide, Pictures Unite"" – Revisiting Otto Neurath"s ISOTYPE at 100. IEEE VIS 2025 - Panels, to appear.
Proksa, F., Salhofer, J., Öhner, V., Wenninger, P., Nebel, S., & Husinsky, M. (2025). Artistic Exploration of a Pixilated Choreography in Virtual Reality: Exploring 3D Gaussian Splatting for Stop-Motion Animation. IEEEVR.