MEETeuX

Multi-Device Ecologies Towards Elaborate User Experience discusses issues of relevance regarding interaction design and user experience design and aims at an integrated use of media technology devices such as mobile devices, multi-touch tabletops or large surfaces in multi-device ecologies.

Interaction design today

Media technology today already offers a variety of technologies, which provide users with a direct interface. Smartphones have become omnipresent, multi-touch tabletops are well-developed and even large surfaces are installed cost-effectively in significant sizes in form of monitor walls or projections.
In semi-public spaces however, a lack of tested interaction designs and user experience concepts creates difficulty to apply those technologies in an easy, integrated and beneficial manner.

Smartphone as a source of knowledge

MEETeUX creates scenarios based on the integration of various terminal devices, and therefore shows the usage of multi-device ecologies in semi-public spaces. An important aspect of MEETeUX is the integration of the user’s terminal devices (“Bring Your Own Device”, usually smartphones) in consisting device ecologies. The usage of their own devices allows an adaption to the user’s special needs, thus improving the accessibility. In MEETeUX, selected scenarios, e.g. knowledge transfer in a museum, will be implemented and evaluated for a user centered design approach. Museums and science centers have high interest in using said technologies and are therefore an adequate example.

Project goals

Project results are general guidelines and best practice examples as well as a fully functional prototype that involves the visitor’s own device (“Bring your own device”) in existing multi-device ecologies.

Find out more on our project website!

Publications

Press articles

Dinosaurier aus Fleisch und Blut
08/21/2017

Medium: profil

Smartphones und Tablets machen Museumsbesuche zum multimedialen und interaktiven Erlebnis - das verspricht zumindest das Projekt MEETeUX, das von der FH St. Pölten koordiniert wird. Dabei geht es um die Entwicklung digitaler Formen der Ausstellungsgestaltung.

Hackermarathon in St. Pölten
10/02/2017

Medium: ORF.at
Author: Anna Hausmann

Die Digitalisierung hat Einzug gehalten in Österreichs Kulturinstitutionen - ihr volles Potenzial wird aber längst noch nicht ausgeschöpft. An der Fachhochschule (FH) St. Pölten haben sich vor Kurzem 20 Expertinnen und Experten aus Kunst, Wissenschaft und Technik zu einem „Hackathon“ getroffen, bei dem an der digitalen Zukunft von Museen getüftelt wurde.

You want to know more? Feel free to ask!

Academic Director Creative Computing (BA)
Interim Head of
Media Computing Research Group
Institute of Creative\Media/Technologies
Member of the UAS Board from 2023 to 2026
Department of Media and Digital Technologies
Location: A - Campus-Platz 1
M: +43/676/847 228 245
External Staff
Laura Breban
Univ.Prof. Martin Kaltenbrunner, University of Art and Design Linz
Dipl.-Ing. Niklas Thür, BSc
Partners
  • University of Art and Design Linz
Funding
Austrian Research Promotion Agency - COIN
Runtime
01/01/2017 – 06/30/2020
Status
finished
Involved Institutes, Groups and Centers
Institute of Creative\Media/Technologies
Research Group Media Computing